bzact version 0.34a
===================

usage: 
======
drag a folder to the exe and bzact will process the folder.
warning, some files in the source folder may be overwritten, 
*use backup copies, not originals in the folder*

what it does will depend on what it finds...

1st, it looks for objects.act (only needed if you want to change the objects palette)
then it looks for any other .act - use no more than one terrain palette in a folder, 
the first palette found will be the one it uses, extras are ignored.
if bzact thinks the palette is broken (ie only 128 colours) it will fix it.

c:/foldername/mypal.act will make c:/foldername/foldername.act

if thre are no terrain .act files, bzact will try to create one by scanning for 
bmp files in the folder, and then create a suitable palette from them

however it got here, foldername.act is now saved.

foldername.tbl is now created unless already there
foldername.alb is now created unless already there
foldername.lum is now created unless already there

when creating the lum, it looks for fog.bmp
fog.bmp should be a small file (32 x 32 pixels or so) containing the fog colour.
you might want to put a gradient of fog to ground colour in fog.bmp to force 
intermediate colours into the palette. 
the colour at the top of the bmp is used for fog colour.
this is fog direction 1 (i think)

if fog.bmp is not found, fog direction 0 is assumed (black like io and moon)
make sure you set fog direction in the .trn file to match

next, bzact will scan for bmp files again (and maybe tga's too if youre lucky)
any it finds will be mapped into the new palette and saved as .map files.


Change Log 
==========
0.34a
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can now create 16 bit maps from 32 bit tga source files. 
(BZ uses the 4444 RGBA format for 16 bit maps, ie: 4096 colours across 16 shades of alpha)
mip mapping is disabled for tga files, as 16 bit textures should not be used for terrains.

bugfix - fog direction 0 handled correctly again.

preliminary trn.txt output... this may eventually output texture names, but not yet.

0.33a
-----
bugfix - dither works with automip now

0.32a
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* automatic mip mapping enabled - files are automatically shrunk to half size and saved as .map 3 times.

whether or not to mip is determined per file, by the filename.
filenames ending in '0.bmp' will be auto-mipped UNLESS there is a file of the same name, but ending in '1.bmp'

ie. using the above rule, if these were the source files:

mytex0.bmp
mytex1.bmp
bobo10.bmp
dookie.bmp

then the only file that would be auto-mipped is bobo10.bmp, producing:
bobo10.map
bobo11.map
bobo12.map
bobo13.map

(tga mipping is not in yet, i'm in a rush to get this fully functional version out before i leave)


0.31a
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* more informative text output
* 8 bit bmp source images supported (but not recommended)
* tweaked the quantizer - increased priority of frequency vs variance.
(this allows user to more easily affect output palette by weighting source images)
* cheap ass dithering enabled
(include a file named 'dither' in the target folder to activate dithering)

thats about it. this is a test version, 
theres probably a bug in there somewhere
mail me if you find one.

slight@evilbastard.org